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The Iron Dynasty, DeLaRose Role Play Group » Valaria and World Areas, IMVU Hosted » The Valley of Ignoros » Land Information

Land Information

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1 Land Information on Tue Jan 10 2017, 01:59



"There is a place to the far east, a place like no other here in the lands we live in now. It is along a sea, much the same way Firedor is, where the sun sets across the water, but it is not the same as the Firedor Sea. It is a land of fire and  stone and was so, even before the Valarian people came to its shores. The people there loved the sky. They had legends about the Sky and how they were kin to it always. And because they loved the sky so, people say they took to loving all things of the sky as well, especially birds. They tamed eagles and hawks and other fiercer things, and in exchange for sheltering them, these things helped them hunt and taught them their ways. It is said from these people a skill called falconry came, and it is the reason we know how to raise and train hawks and falcons now." 
- Crista Carvante Scholar

Located in the Eastern part of the Valarian Region where the Mountains touch the sky. The ground rises out to enclose part of the Bay and touch the eastern Ocean, Ignoros is a settlement built to the east  of an active but relatively quiet volcano, Mt. Naruga. Considered both breathtaking and remote, Ignoros is home of the Inarta people and their giant Wind Eagles.


The Main castle and City of Ignoros was created and settled post Valerian name, one of the first standing regions its people the Inarta claim the land  upholding the honour of the ancients and protecting it with there lives. In the first days of sun the people Orkota settled the land first, claiming there god Axure had placed footed hoof on the land marking it as there own. They held very little wealth and worth to the Inarta people who were dragged along as slave ship hide aways.  In the first years the  Emperor Galifor made his stance Suva a large imperial city caved into the side of the volcano Naruga. The Orika were always known for their falconry and their absolute love of the sky and in no time at all it had rubbed off on the Inarta people as well.

The northern Inforos region was well known for its vast amounts of hawks, falcons, eagles, and owls. These birds were all but worshipped by the Orika and treated as family. The Orika were so strongly bonded to these birds that they themselves were almost birds in truth. Zulrav, Syna and Leth were popular deities to these people as well. So when the ground started shaking and the world in the far east erupted with destruction – they assumed they would be untouched due to their distance. They were wrong. Though they were far away and involved, the battle came straight to them. And when the war of the gods came and those gods beloved to them asked for their help, they readily agreed. No one, not even the Inarta, remember what was asked of the Orika. Their favorite among the deities, Sylir, used the last of his strength to bind the Orika into a tangled web that none have been able to unweave since. Half their strong population died, and through the quick actions of the goddess Caiyha, those dead rose again in the form of mighty eagles. They rose just in time too, for the mountains shook and grand mountain ridge that divided the lands was born as well.

No one knows why exactly - no one, perhaps, but the Gods themselves. So it is that the name Inarta means risen. The whole word, including the volcano’s name (Nauga) means to rise and fall. The Orika gained the wings they’d always wanted and shed the burdens of their former lives as the Suvan nation died around them. It is said because their hearts were so big, and their sacrifice for the land so enormous, that they were reborn incredibly large as well – becoming the Wind Eagles and absolutely refusing to leave their former people. The Goddess not only granted them access to the sky, but gave them dominion over it as well. So to this day both eagles and the people of the Inarta live together one in the sky and the other on the land ruling over all within the mountainous range of Inforos. Without the birds, the simple truth is that the Inarta would starve. And without the Inarta, the Wind Eagles would die of loneliness for their kind are incredibly social and dependent upon scholarly interaction to thrive. And it is said to this day that  Ingoros once known as Suva holds a secret that the Inarta know but cannot remember.

City Overview

Ignoros is a large wonderfully built City. It is something between a bird colony and a  castle with how its people and residents live and travel. It is built a top a large cavern and upwards to small mountin ridges and walls. . The eagles and their riders have hollowed out enormous caverns under the city and into the internal walls of the cavern and its tunnles that serve as aeries for both single birds and mated pairs. These aeries are then connected by tunnels that lead to the kitchens, common areas, and other places within the city. Half cave system, half courtyards, the Inarta have an Impenetrable natural fortress at their disposal that is so remote that visitors rarely make the journey up the treacherous Sand scraped Valley and  Ignoros Road to visit. Only a few traders come seeking the Inarta’s amazing glasswork and bows as well as there weapons and rare found metals and gems. Ignoros welcomes visitors, but receives so very few of them. There is a small settlement on the shores of The Bay that is mostly a fish processing facility for the city. This settlement has no dock where ships can tie up, but further down the river there is another small port were there is a larger dock and where some of the lower caste Inarta keep vessels of their own.

“it is alright here, not to to bad, we grow things, water runs down here and the giant man eating vampire bats only steal our kids sometimes” -Elanor Voltime Mother of 2


As one can imagine being at one of the highest elevations in Valaria, the land enjoys extremes. Summers are hot and incredibly short, while winters are cold and drawn out. Snow falls early and stays late, often adding to some of the formidable glaciers that comprise the mountains of Inforos. Storms are fierce and often blow in from the northwest, having been born out in the middle of the Nothern Oceans. One of the main jobs of the Lookout rider is to spot storms and let other riders know they are coming in. Since the Lookout is always manned, its normal for Igonoros to be forewarned of bad storms coming in.

Underground within the city it is hot and muggy in the summer and cool and calming in the winter, snow and water dripping down as well as the small amount of rain they do have fulling the pools and underground waterways. Many residents never come to the surface enjoying the better temperatures down below.


In every society there are politics. Ignoros is no different. However, to have any true say in the city you need to be a Rider or an Artisan. If you are neither, politics are something best to keep out of. The hierarchy of  Ignoros is simply defined by the caste system of which The Tavinal or ruler leads. The Tavinal can be a singular rider and his or her eagle or a mated pair and their eagles. The current leadership of Ignoros consists of a mated pair, so the feel of the city is a bit more balanced than if a singular person leads. This pair is the oldest still fully functional adult riders in the city. They have the ultimate authority and the other ruling nations answer to them.

"Look, my love. The heavens greet us with a beautiful dawn. No doubt it is a sign today will be a day of many blessings."
"No doubt... Although I would settle for just one. Do you think the others would mind if we had some time alone?"
"Did we not have that the night before, and the night before last?"
"We did... although just this once I would like to know your warmth without feeling like others can hear our pleasure and watch us through thinly veiled canopies of modesty..."
"Oh... well, we could always just wander a little from the camp and..."
*giggles* "While it's raining?"
"Why not conjure up a shield over us, then?"
"Clearly you have no idea how much concentration is needed for one of those..."
"True... Then perhaps it would be wise for us to find a nearby cave and--"
"Husband... I said I only craved one blessing. Getting a little wet hardly bothers me."
-- Evaryr & Kalysia


There are no actual ‘markets’ or bazaars in Ignoros. Instead the Courtyard of the underground is turned into a market on market day which falls once every ten days. Market day is something of a festival for the Inarta for not only do they trade goods then, but they can also be found singing and dancing as well as feasting together. The Inarta do not use the Gold, since they are absolutely too far away from the Main land mint to get supplies of the coin. Instead, they use the pinion, a small glass coin in the shape of a feather. However, the pinion is rarely in use. Instead, most of Ignoros is driven by barter and trade.


Ignoros has one of the most unique cultures anywhere on Valaria. It's fluid nature - the ability to rise and fall in a heartbeat within its structure means one must celebrate when one can. The Inarta don't expect long lifespans, unlike other humans that live in softer climates, the drastic temperature and altitudes at which they survive takes a tole on their bodies. So their philosophy is simple. They embrace life, celebrate whenever and however they can, and live it to the fullest. They have no fear of heights as a general rule, and while other fears do drive them (fear of falling into a commoner or drudge cast for example), they have a bold wittiness to their personalities that are somewhat infectious. And though to an outsider they might seem cruel - for the most part the denizens of Ignoros enjoy a place rife with sparks of brilliance in the otherwise long and sometimes very mundane role of humanity on Valaria.


One thing Ignoros can say about itself is that its architecture is beautiful and simplified since so much of the panoramic views around the city are breathtaking. Almost every window sports an expansive view of Inforos or the caverns that seem to stretch on for days and lets the person enjoying the view know they are doing so at a safe and sacure point.  There are no trees in Ignoros - at least not at the higher elevations - so almost everything (even furniture) is made of stone. Wood must be imported or brought up the mountain by Wind Eagles who's time are better served finding food. Masons enjoy a rank higher in the Artisans than almost anyone because they very rarely are without work or out of high demand. Reimancers, as well, especially those that can mold earth and expand Aeries and commons are also highly regarded and well sought after. Plumbers that bring water to the hydroponics do so in pipe that has been carved out of stone and elegantly decorated to match the rest of the Ignoros style architecture.

The Beauty of Stone is found in any buildings and cathedrals. It is the normal way of all homes to have large arches and stunning pillars.


Starvation is a real threat in Inforos. While some hunting can be done for things like mountain sheep or goats, there is very little window in terms of weather to accomplish agriculture, farming, or the production of most meat and dairy animals. Hence, Ignoros has found a great solution. The Wind Eagles hunt, mainly fish and large marine mammals in the nearby Bay and Eastern Sea. That is why, by and large, the eagle riders are so important to the city. Without the food these eagles provide, the denizens would starve. The Artisans of Ignoros have also gotten very creative and have learned to grow food in the rich waters of Mt. Nura Since the volcano itself is active and constantly upwelling rich nutrients, once rainwater filters down through the rock of the mountain, it collects in vast undergrown pools that easily grow plants the Inarta need to survive.


The Inarta use any excuse to celebrate holidays. They use the standard excuses everyone else does... birthdays, deaths, marriages.. to celebrate holidays. They also hold The Death of Sura in special regard because it is their believe their people were truly created during that event. In addition to such things, the Inarta celebrate bonding, laying, hatching and fledgling when it comes to the Wind Eagles. It is especially important in a young person's life when they manage to link their lives to a newly fledged eagle who's suddenly moved into its own aerie to begin its process of choosing. Young people, mostly commoners and drudges, are always excused from their chores when an eagle fledges of their same sex in order to move into its new aerie and begin the process of linking with it. The competition is fierce, and while a newly fledged eagle may have upwards of ten or twenty 'guests' in its quarters, it will ultimately bond with only one. During these events, accidental deaths increase dramatically as the young people grow bolder and bolder in their attempts to gain the birds attention and affection or eliminate rivals. The Inarta tend to look the other way during the course of these events, knowing the survival of the fittest will only benefit their peoples in the long run.

In addition to the life events being celebrated, the Inarta also celebrate the summer and winter solstices and the spring and autumn equinox. These events are normally accompanied by dancing in a very formal setting in regards to the Solstices and informally so during the equinoxes.

All if not most of Inarta woman have red hair, it is called Touched with fire, to them it is a disgust to have anything less then red flame filled locks.


While Ignoros has no actual military to speak of, the Eagle Riders and the hunter class archers can act as military if necessary aswell as they hold rock golumes as tankers if the need arises for battle. Due to Mount Naru's near isolation and lack of resources, almost no one would consider attacking the facility militarily or conquering their lands. Instead, the Inarta face more environmental threats than anything else. The weather is harsh, summers short, and winters extremely cold. Those threats are far more real to the Inarta than invaders or even dangerous predators.

Places of Interest

Sanikas was the first Orika transformed into a Wind Eagle by Caiyha. The circumstances of her creation are still cloudy in the minds of the Inarta, but they do clearly remember her name. And as such, they honour her memory and her sacrifice by naming the prominent geographical features around them after her. And as the first, her name has been immortalized by the Gates to the very city itself, the River that flows from Mt. Naru, the road that travels along the river, and the valley the river itself has created.

The Valintar
Since Ignoros only has several thousand people, there is truly no need for separate offices for housing, employment, stores, and law enforcement. Instead, the highest non-riding member of the Craftsman class automatically becomes the Valintar and in that position they must completely and utterly run the city like a stewart runs a castle. They know whats in the stores, which areas need more workers, and which expansion or construction projects are underway. They are in charge of what passes for Ignoros's jail and acts as the judge and overseer of justice. It is a lot of power in one person's hands, but the upper castes in Ignoros make sure a suitable candidate is always in place. In fact, nearly from the beginning of the Inarta, one family has acted as all the Valintars.

The Communal Kitchens
While all youth and above ranks are allowed to go to the kitchens and use their facilities at any time, drudges are left to eat at very specific times of day. Twice daily there is a 'drudge meal' served of simple soup and bread along with water or hot tea that serve to facilitate the feeding of the underclass. All others, including visitors, can drop by the kitchens any time of night or day and either talk a cook out of a meal or prepare their own food using the resources available therein. The pantry and cold rooms where the food of the entire city is stored are carefully guarded by the Kitchen Storeroom Manager and Head Chef.

The Hydroponic Gardens
These large underground nutrient rich pools are used to grow most of the fresh fruits and vegetables of Ignoros. Most of this produce are either unique to the region or have been specially developed by the Hydroponists that dwell within. Most Hydroponists have at least a little water reimancy and bear the gnosis marks of numerous gods gifted with the ability to influence plants and breed them. One and all these terribly ingenious people have a vast working knowledge of plants.

The Glass Reverie
Ignoros is by and large most famous to the outside world (besides having giant eagles) for their incredible mastery of glass. Living right beside and partly in a volcano tends to give the Inarta a distinct advantage over other cultures that produce glass because they have a singular heat source that so far shows no sign of exhausting itself. Cultures all over Valaria tend to send Inarta some of the incredibly rare ingredients they need to color their glass or produce interesting effects in straight trade for finished products. Glass, and secondarily rare foods or spices, is one of the only reasons traders make it up the  Road to do business with the Inarta.

The Inner Warrens
The inner warrens are simply the network of corridors and hallways of Ignoros that link the common rooms to the aeries and ground levels. These warrens are made up of stairways, hallways, long chambers and storage areas.

The Tisuma Baths
One benefit of living beside an active volcano is the ever present hot water. This water, heated from the molten magma buried somewhere below, has been cleverly piped up and dumped into a pool that lies near the living quarters of most of the denizens of Ignoros. Each Aerie has its own pool where clean water is pipped in and dirty water is swirled away. But by and large, since less than 10% of the population rides eagles... most everyone else has to make use of the Tisuma baths.

The Enclave
The Inarta will never be known for their great scholarly pursuits and deep intellectual investigations. They are far too worried with survival to maintain large in depth scholastic institutes. That is not to say, however, that they don't educate their youth or keep a library. And the Enclave, along with its scholars, are the main source of knowledge and education in Ignoros.

The Stained Glass Gallery
This indoor meeting hall is the cold weather gathering spot for all the denizens of Ignoros. Festivals, weddings, even judgments are carried out within its elaborately showcased artwork. The walls and ceiling, where they connect to the outside of the mountain, are covered in stained glass to show off the sheer talent of the Inarta peoples.

The Courtyard of the Sky
This outdoor courtyard is located right off the Stained Glass Gallery and is home of the warm weather festivities and those events which include the Wind Eagles in their ceremonies. Rather large, the whole of Ignoros, excluding the drudges, can often comfortably fit within its confines.

The Arms Gallery
The forges and heavy craftsman of Ignoros are found all in this enormous self-heated cavern. Divided into fingers of offshoots of the main gallery, this cave system is home to most of the producers of metalwork, arms, armor, and fasteners among the Inarta. Artists and sculptures often work in this gallery rather than the crafts gallery if their chosen profession is too dirty to be located in the same place people paint fine art.

Skyhigh Stables
The Inarta are truly not horsemen and women. They do, however, keep a small stabling facility for visiting traders and commoners that might like to keep horses for trips outside of the region. The stables are nicely built and sturdy against winter storms, but lack a true food source for the horses. Riders must harvest grass hundreds of miles away and bring it in on the wing in order to feed any resident mounts. Junior riders are often stuck with this job and highly resent it, so horse keeping in Ignoros is definitely problematic except when the summer is in full swing and the high mountain grasses are growing. Otherwise, the city is mostly (and the road itself) locked in snow.

The Craft Gallery
Equivalent of the Arms Gallery, the craft gallery is home to seamstresses, weavers, painters, and any other form of craft one can think of that takes precision and a great deal of light. Stained glass artists often set up shop here, assembling their final products well away from the Glass Reverie.

Darniva Commonrooms
With the exception of drudges, who sleep wherever they finish working, the common housing of Ignoros all reside within the Darniva Commonrooms. There is actually plenty of space for everyone since the rooms were created with the advent of Ignoros and made numerous with the anticipation of a much larger city. Rooms can be rented or purchased by travelers or immigrants through the Steward for any duration of stay at any size requirement. People do not have to stay in the rooms they rent, often renting a small space and opting to move into a far larger one. The Inarta themselves, other than the drudges who do not get their own rooms, are free to occupy whatever space they'd like. Visitors that occupy spaces other than the ones they have leased or purchase run the risk of getting run out the first time someone else rents or leases the space they are in. Individuals are responsible for keeping their own spaces clean, though there are a number of drudges assigned to the Darniva to keep them all clean as well.

The Eagle Aeries
The Home of the Wind Eagles and their riders and family, the aeries are the richest most elaborate residences found in Ignoros. In order to access them, one must have an eagle as a bonded mount or be otherwise attached to a rider as part of his or her family. The Aeries are the only rooms in Ignoros that have their own bathing chambers.

The Edge Of The World
A famous climbing wall where many events are held, the Edge of the World is somewhat a rite of passage for the youth of Ignoros. Even as children, parents will take kids to The Edge to teach them how to climb and rappel. Young eagles will often dive off The Edge to train up their flight muscles after they have first fledged. So by and large the Edge of the World is a very busy location in and around Ignoros - even if for enjoying the view. The Edge is accessible through a small series of tunnels and then a small game trail that leads to it from the Inner Warrens of Mt. Naru

Tomb Of The Fallen
Lava pools and vents to the molten underground are common in and around Ignoros. The largest of these, The Tomb of the Fallen, is used to bury the dead of the city and execute criminals whose crimes merit capital punishment. Occasionally experiencing eruptions, The Tomb of the Fallen isn't always a quiet resting place. But it is a quick, merciful death and a very clean way of the Inarta to dispose of their dead where they live in an otherwise stone locked world.

The Twin Lakes
The Lakes within Mt. Nura's Crater are called Kanti and Shivias. Shivias is by and large the hotter larger of the two and spills into Kanti which is cooler and and has an assortment of odd fish that mysteriously appeared during one eruption of Mount Nura. The smaller lake is especially plentiful with life. Kanti and Shivias were among the first generation of Wind Eagles - those that died early making sure their people moved into Nura without trouble and thrived. Kanti gives birth to the Katshika Falls that plummet hundreds of feet down the volcano's flanks as the origin of the Sanikas River. Katshika was Sanikas' rider from the first generation.

The Underground Forest
In the bowels of Mount Nura lies a world of stalactites and stalagmites that spring forth an amazing amount of diversity brought about by the careful tending of Caiyha's chosen. This place is a secondary location of food production and considered to be a gift from the Gods to help supplement the Inarta's protein heavy diet. Nurtured by bird dung, the Underground Forest is rife with mushrooms and plant life that is both luminous and otherworldly in its strangeness.

The Lookout
Famous stone where the watchrider is always on duty, the Lookout is a very important feature to the Inarta. If they don't have a watchrider posted on the Lookout at all times, they cannot see storms and adverse weather approaching. Storms in Inforos are absolutely deadly and often merit getting everyone inside and all the birds in the aeries. The Lookout also provides a spectacular view of the  Valley so any visitors or caravans approaching are seen a great deal ahead of time. It is often the case that watchriders must summon other riders to get visitors to safety when storms catch them unaware on the road.

Inclement Weather
The Inarta aren't without their music. The whole of Ignoros is full of musicians which are always elevated to the Artisan Caste. Because they are holed up in a mountain of stone living a very harsh life, they often need an outlet to blow off steam and rejuvenate. Inclement Weather is one such place. Founded by an outsider who made his way to Mount Nura just after the founding of Ignoros, Davintas - a strangely ageless old man - brought music and prose to the world of the Inarta and leaves only rarely.

The Dreaming Lady
The Dreaming Lady is a relaxing spa where Mt. Nura's natural fumes can be inhaled and cause lucid dreaming and visions to occur. The Dreaming Lady employs healers and masseuses as well, being one of the only places in the city where people can come to relax, to heal, or to seek further guidance.

Mount Nura
Home of Ignoros - this mighty volcano is the tallest peak on Valeria and reported to be one of the last sites of the divine battles of the Valterrian. Divine Djed, released in epic proportions at Sylir's death, changed the citizenry that were living along the coastline and transformed them into something far different resulting in the Inarta people. The Inarta are prone to magics and are drawn to gods like Caiyha and Zulrav. They also have a deep reverence for Rhaus and Morwen. The Goddess of Winter is a frequent visitor and known to the Inarta.

The Katshika Falls
These falls spill from Ignoros's Twin Lakes down into the Sanikas Valley producing the Sanikas River which flows out into The Bay. Considered one of the tallest waterfalls in Valaria, it is by and large not one of the most beautiful. Riverfall's waterfall to the Far west in Roselack is far more impressive, as too is the waterfall outside of Inforos. Kat's stand in Firedor much like there people is angry, random, and completely unpredictable.


Ignoros is definitely divided into castes perhaps more so than any number of places that have social stratification. And while the memberships in these casts are firm, the ability to move from one to another is fluid. To rise in rank simply entails bettering ones life. If one does not have the ability to do so, perhaps because of physical or mental handicap, they remain frozen in their caste. Law in Ignoros is fluid and incredibly dynamic as well, applying to one caste while not being applied to a second.

Endal - The Eagle Riders
The Endal or Riders hold the highest position in Inarta society. They provide the food and protection the city itself needs to survive. The vast majority of hunting is carried out by the eagle riders, so they often eat the best food, have the best quarters (the aeries) and enjoy the spoils of their lifestyle. Endal are often some of the most telepathic members of Ignoros's society and tend to hold some of the highest intelligence and physical fitness as well. While they are incredibly gifted individuals, they also tend to have a strong sense of what is right and wrong, and aid the rulers and stewards in their day to day duties. Among the riders, there are rankings as well. Flightleaders have more rank than a normal rider, while the oldest still fully functional mated pair of eagles and their riders have leadership and rule over all of Ignoros. This position is called The Tavina (female) and the Tavinar (male).

Avora - The Artisans
These are people with a tradeskill that proves valuable to Ignoros. These are the glassworkers, tanners, chefs, blacksmiths, and other artisans of the city. These individuals work set hours, contribute greatly to society, and have a voice in how the city is run on a day to day basis. They are respected, protected, and considered important for the smooth operation of the city. Laws apply to the artisans protecting them from drudges and commoners. They answer to riders and see to their needs first and foremost. Artisans often pick the best of the best commoners and youth to teach their trades too. Very infrequently do they select drudges and elevate them. Oddly enough, hunting and hydroponics fall into the Artisan category as well.

Chiet - The Commoners
Commoners are citizens of Ignoros that have more status as youth and drudges but don't quite have a profession that elevates them to the level of artisan. They might mind the nursery or teach youth classes, or be trusted to copy or dust texts in the Enclave where a drudge would never be allowed. They are not ill treated, but they do tend to get the lesser quality living spaces and eat only after the riders and artisans have had their fill. It is from the commoner class that most artisans select their apprentices and most eagles choose their riders. So, in most cases, the commoner lifestyle is transitory. It is also to this class that riders fall if their eagles die and they become mountless. The partners of riders who do not ride eagles and do not know a trade are often considered commoners. Unless paired to a rider or artisan (in which case rank is borrowed), commoners have almost as little status as drudges, though both castes above them tend to treat them with respect. However, they understand where their livelyhood comes from and will often not refuse a polite request for service or assistance via an artisan or rider. They also have full authority over youth and drudges.

Yasi - The Youth
By and large the vast majority of 'youth' come from the ranks of drudges and commoners. Most are byproducts of liaisons (either wanted or unwanted) from riders and artisans taking advantage of fair looking drudge women. Children stay with their parents (unless their parents are drudges and thus have no time to raise children) until they are eight years of age. If they are unable to be raised by their parents, they are then raised by commoners in large nursery devoted to the task. At age eight, they are required to live in the youth section of the city under the supervision of commoners to learn to be independent. Classes at this point intensify and a youth is caste by age fifteen based on their performance in training and academic studies. It is thought that by age fifteen any talent would have manifested and the child would be well on the way to becoming what he or she was meant to become. Artisans generally pick their apprentices from the youth anywhere from age ten on up depending on skill demonstrated. If a student has not showed any aptitude for important skills within Ignoros by age fifteen, on their birthday they are assigned as a drudge and put to work. Some children are put into the drudge system earlier if it is evident prior that there is no way they will ever rise above the rank. If a Youth is not awarded an apprenticeship but is still intelligent and willing to learn, upon their fifteenth birthday the steward will assign them a 'position' among the commoners to work at for the rest of their life or until their circumstance changes.

Dek - The Drudges
This caste is the lowest of the low. They are unskilled, and hold no rank within Ignoros. Many drudges have physical or mental ailments or diseases that make them unsuitable for other castes. There are no laws to determine how they are treated or such things as hours of work, food allocation, or where they can sleep. If a drudge isn't elevated out of their state quickly, their life expectancy is generally very short. Drudges do all the work no one else in Ignoros wants to do. They clean hearths, wash pots, scrub stones, and are often victimized by higher cast members for they are not allowed to refuse service of any sort to someone of a higher cast. Conversely, most of the crime in Ignoros is carried out by the Drudge Caste. Drudges can work their way out of their class by bonding with an eagle, marrying higher, or learning a skill or trade. They must do this, however, on their own free time of which they have very little of. If they don't work themselves incredibly hard, they generally don't eat. Interestingly enough, drudges often have very few gifts in telepathy which is one of the reasons they are generally unable to bond with an eagle. Those mixblooded individuals that also have 'throwback' traits to purebred Inarta (meaning they lack red hair, abilities with birds, etc) are often automatically thrown into this caste and treated perhaps far worse than other cultures would treat their slaves.


Because the community is so small, crime is rarely a problem. Most of the crime is carried out by the drudge caste and punishment is swift with they are caught. Most crime falls into the category of larceny and involves stealing food and survival level items. Drudges aren't readily provided for, so often times they have to make up for their lack by resorting to stealing. Certain drudges even cling to their drudge status because it makes them invisible in society and thus gives them access to places commoners and artisans won't have. The Riders practice capital punishment and often drop offenders into the Tomb of the Fallen as a quick way to carry out sentences.

People of Inforos

The Inarta make up 85% of the city population, approximately 2,900 individuals. The vast majority of the rest of the population are various other forms of humans at 3% or about 160 individuals. Wind Reach, due to its remoteness, gets very few visitors other than traveling scholars and sometimes priests. The other 80 individuals, the 2% other, in Inforos - are from all different races - and make up an extreme minority and unless they are skilled are considered part of the lowest caste.

Dragons of Inforos

Within the lands three dragons walk the grounds, dragons can walk any land mass and are highly unstable beasts. This animals are not to me messed with and for scales and pelts meny will pay a very high price.

First Dragon

A larger adult female Silver dragon named Raziel can be found far east near Lancaster Stronghold. Many a day she will change into her humanoid form as a beautiful woman with silver hair and walk the streets gaining food and happily learning about the Incarta that dwell there along side humans and elves of every rank and stature. When in her true form she rests in the tree line hiding herself and enjoying peaceful reading of books she had gained from the market or threading her quilt she so properly named History of Man.

Silver dragon

Maximum Height: 22 feet
Maximum Weight: 1,280,000 pounds[6]
Maximum Wingspan: 150 feet
Breath weapon: Cone of Cold, Paralyzation Gas
Habitat: High Mountains (the colder the better)
Diet: Almost anything; love tasting new things
Preferred Treasure: Beautifully crafted jewelry or finely woven fabrics

Silver dragons are the second most powerful of the metallic dragons, and are true friends to all. The silver dragon enjoys the company of humans and elves so much that it will often take the form of a human or elf and live among them for the majority of its life. It should be noted that silvers, like all dragons, believe themselves the most superior creatures in the world. However, apart from the ability to fly, which they enjoy greatly, they tend to prefer the physical forms of humanoids for everyday life.

At first glance, the silver dragon appears very similar to the White dragon. The wings are more curved than a White's though, and the silver has two talons on its wings rather than the single talon of most dragons. The silver dragon also has a beautiful frill that begins at the top of its head and flows all the way down its neck and body to the tip of the tail. The frill is silver towards the body, fading to a purple hue at the edge. They have two long, smooth silver horns with black tips, pointing up and back from the head. They also have a pronounced sharp frill under the chin, which has the rough appearance of a goatee. They smell like rain.

Silver dragons lay their eggs in a bed of snow. A new hatched silver wyrmling has scales of a bluish gray, which change to silver over time. Silver wyrmlings are intelligent, kind, extremely curious, and adorable.

Unlike the gold or bronze dragon, the silver dragon does not usually go out of its way to bring justice on the world. Instead, it waits for others to ask them for help. They will attempt to right an injustice if they see one, but they have no inclination to intentionally seek evil out and destroy it. Silver dragons are more interested in protecting the humans or elves it has come to care for than in looking for evil. Like most metallic dragons, silvers do not enjoy combat, and are averse to killing. If forced to fight, however, they are as deadly as any other dragon.

A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible. The pupils of the oldest silver dragons resemble orbs of molten mercury.

They are very intelligent, more so than most humans, extremely powerful, breathtakingly beautiful, and have lifespans which can stretch up to 4,200 years

The silver dragon is regal and statuesque, an unusual trait they offer is the love of human dining, and will use the ability of alternate form to take part in large feasts.
Silver dragons employ a breath weapon of extreme cold similar to that of white dragons. They also have a second breath weapon, a cone of paralyzing gas.
Silver dragons are extremely rare and elusive, preferring to take the guise of kind and elderly humanoids or very attractive and young humanoids. They very much like to associate with elves and humans, not necessarily because they prefer their company over other races, but because they try to learn from the shorter lived humans.

Silver dragons' favored enemy are red dragons because these chromatic dragons are almost always evil and have a talent for destruction. Additionally, silvers and Reds favor the same sort of mountainous terrain for lairs, which leads to territorial disputes on top of having attitudes and philosophies at odds with the others'.

Dragons may live for millennia, while humans only live a few decades. This vast difference in time leads to inherent psychological differences concerning time. Dragons tend to think things through for years at a time, using their razor-sharp intellects to hone a plan to perfection, solve incalculable puzzles, or other such things. Silver dragons, however, note that humans are able to accomplish much in their short life spans because of their ambitious drive for success. When a silver dragon can combine its own long-term perspective with a quick and ambitious attitude, the benefit is undeniable.

Most silvers group together in "clans," a loose organization of dragons who choose to live together as a family. Clans take communal responsibility for protecting and raising their wyrmlings. A senior member of the clan may act as a leader, but no true leader actually exists. Silver dragons do not feel the need for a strict social structure, since they are most content to live as honestly as possible. However, many silver dragons leave their clans for long periods of time to live among nondragons. They tend to live for many years with the same group of humans or elves, having grown attached to them. As members of the family die, the silver dragon, grieved by the loss, often chooses to stay with the family, remaining a true and loyal friend and champion through many generations. If the dragon feels comfortable enough around these nondragons, it might even decide to reveal its true self.

A silver dragon's lair is typically found within an icy mountain, with the main entrance only accessible by air. The lair itself is similar to the gold dragon's in its sophistication and design, although the silver dragon's lair tends to be far less intricate. A typical lair will contain a main entertaining area, a storage room, a vault, a sleeping chamber, study, library, shrine, and two clinic rooms where the dragon can offer help and protection to those who need it. The lair will also have a concealed back entrance for use in emergencies.

Second Dragon

Within the sands east of the Capital City Ignoros, dwells a tyrant among scaled creatures, a medium aged blue dragon named Arceus walks the sands enjoying digging and hiding his body and spring attacking anything that comes within range of his jaws. Many times he has thought of leaving the safe sand dead land he calls home and finding a storm to follow into the centre lands, but he has come short on his wishes and never seems to gain the strength to leave, he may leave once older to torment and eat the residents of were ever he plants his claws.

Blue dragon

Breath weapon: Lightning
Habitat: Sandy Deserts
Diet: Meat from large animals such as camels, snakes, lizards, plants
Preferred Treasure: Sapphires
Alignment: Lawful Evil
Image: image
Blue dragons are the second most powerful of the classic chromatic dragons. They have single large horns protruding from their heads and large, frilled ears. The tail is thick and bumpy. The wings are more pronounced than most other species. They smell like ozone or sand.

They are more likely to be mocking and manipulative than outrightly cruel or murderous to 'lesser' creatures, aided by their natural talents for hallucination. They trick desert travelers into drinking sand or going miles out of their way.
Blue dragons are mostly carnivorous though they will eat plants on occasion. Camels are the preferred food. They are enemies of brass dragons.

Blue dragons are unusual for chromatics in that they keep fairly well-ordered, hierarchical societies.

Despite their evil nature, they are excellent parents to their young, and rarely leave their eggs unattended. Blue dragon eggs must be buried in warm sand to incubate. Blue wyrmlings are quick to taunt any other creature. They hunt small desert creatures for food.

The typical blue dragon lair is dug into desert rock formations with two entrances: one at ground level, hidden by the sand, and one opening onto a high ledge on which it can perch and survey its territory. Each lair also has a subterranean cavern with a pool of water and sandy beach, which its inhabitant will use for drinking and relaxation.

The blue dragon excels at aerial combat. They discharge lightning at aerial foes, or at creatures on the ground. They are powerful at spell craft and adept at burrowing in sand. They often lie in wait just below the surface of the desert for prey. When they are so burrowed, their large horns can be mistaken for pointed desert rocks.

Third Dragon

Fooling people is his game and he loves to play it, down on a small island lays a small only 11 feet tall adult copper dragon named Rheagos. He is water locked on his island but from time to time he torments the resident troll village and has even bin known to sink ships who come to try to find the hidden loot foretold to be on the island. He is also known to alow men on the island but once there ship is docked and tied and they leave to go treasure hunting the craft dragon unleashes there ship and sends it away to ride the waves with no crew. Trapping the sailors on the island so the dragon can pick them off later at his leisure.

Copper dragon

Maximum Height: 12 feet
Maximum Weight: 160,000 pounds
Maximum Wingspan: 80 feet
Breath weapon: Cone of Slow Gas, Line of acid
Habitat: Dry, rocky mountains or desert
Diet: Scorpions and other venomous creatures
Preferred Treasure: Valuables from the earth: metals, precious stones, finely crafted sculptures, well-made ceramics, et cetera

Copper dragons are the second weakest of the metallic dragons. They are born tricksters and jokesters. They are quite devious and clever, but their intent is purely benign. They do not seek to harm 'lesser' creatures, but merely wish to impress them with superior intelligence and wit, and to fool them with clever pranks.

Physically, the copper dragon is very striking, with scales of a warm copper color tinged with blue. Like the brass dragon, the copper dragon's wings connect to its body all the way to the tip of its tail. However, its wings have a pronounced bend to them, giving them the appearance of a "V" from below, rather than the brass dragon's triangular appearance. Copper dragons are powerful jumpers and climbers, with massive thigh and shoulder muscles. Their two horns are broad and flat, pointing backwards towards the tail from the top of their heads. They also have a distinctive frill protruding from either jaw. When the mouth is closed, the teeth are completely hidden. They exude a stony odor.

Copper dragons lay their eggs in a nest of cool sand or clay. Both parents watch over the eggs and raise the wyrmling until it reaches adulthood, whereupon the parents separate. When new hatched, the scales of a copper wyrmling are a muddy brown in color, which gradually shifts to a glowing copper as it matures. Adult copper dragons are quite social, mainly due to the desire to play tricks upon each other. A visitor to a copper dragon's lair can expect to be entertained at length, although the dragon will become angry if the visitor does not appear impressed with their tricks, riddles, and stories.

A typical copper dragon's lair is a cave, whose entrance is concealed by rocks and boulders. Upon entering, visitors find themselves in a huge labyrinth of tunnels. Copper dragons compete amongst themselves to see who can design the most confusing layout. If a friendly visitor becomes hopelessly lost (which is rather common), the copper dragon will rescue them before they are actually endangered. Once through the labyrinth, visitors find themselves in a spacious foyer, beyond which is the Main Entertaining Chamber, where the dragon will spend the bulk of its time. Opening off the MEC is a much more straightforward escape tunnel, whose outside entrance is often fiendishly difficult to locate even when one knows exactly where it is. The copper dragon will know, however, and often uses its 'back door' to get into its lair instead of taking the time to navigate the maze. Obviously, it is far easier for a visitor to enter via the secret door if they can find it, but doing so is considered impolite, especially if they are a first-time visitor.

When it comes to combat, copper dragons prefer to avoid it. Rather than fighting openly, they prefer to taunt, humiliate, and tease their opponents until they simply give up and run away. Their ability to dramatically slow opponents often gives them ample time to run away. When forced, however, a copper dragon will fight to the very end, and is an incredibly devious antagonist. Their acid breath is not to be taken lightly.

“When I think back about my immediate reaction to that redheaded girl, it seems to spring from an appreciation of natural beauty. I mean the heart pleasure you get from looking at speckled leaves or the palimpsested bark of plane trees in Provence. There was something richly appealing to her color combination, the ginger snaps floating in the milk-white skin, the golden highlights in the strawberry hair. it was like autumn, looking at her. It was like driving up north to see the colors.”

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