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The Iron Dynasty, DeLaRose Role Play Group » Valeria, Discord Hosted » Valerian Planet Info » Global Races

Global Races

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1Global Races Empty Global Races on Sun Jan 27 2019, 14:23

Anaya

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Humans
Global Races 3515107f47035ebbd8e5377eb4410eda

Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Humans’ curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.

Human society is a strange amalgam of nostalgia and futurism, being enamored of past glories and wistfully remembered “golden ages,” yet at the same time quick to discard tradition and history and strike off into new ventures. Relics of the past are kept as prized antiques and museum pieces, as humans love to collect things—not only inanimate relics but also living creatures—to display for their amusement or to serve by their side. Other races suggest this behavior is due to a deep-rooted urge to dominate and assert power in the human psyche, an urge to take, till, or tame the wild things and places of the world. Those with a more charitable view believe humans are simply collectors of experiences, and the things they take and keep, whether living, dead, or never alive, are just tokens to remind themselves of the places they have gone, the things they have seen, and the deeds they have accomplished. Their present and future value is just a bonus; their real value is as an ongoing reminder of the inevitable progress of humanity.

Humans in many places are fascinated by older races and cultures, though at times they grow frustrated or even contemptuous of ancient and (to their mind) outmoded traditions. Their attitudes toward other races are thus a curious mix of exoticism and even fetishism, though usually with a very superficial level of understanding and appreciation of those cultures, alongside a deeply rooted arrogance that means most humans have a hard time regarding themselves as anything other than the default standard of society. Human scholars engaged in the study of other races—who might be assumed to be the most cosmopolitan and well versed in their nature and culture—have often proved no better than the less-learned members of their race when it comes to genuine closing of the social distance. Humans are gregarious, often friendly, and willing to mix and interact with others, but their sheer obliviousness to their off handed marginalization of others is what so chagrins other races when dealing with them.

Of course, well-meaning, blundering ignorance and numerical superiority are not the only things that make other races suspicious of humans. Entirely too many examples can be found throughout history wherein human xenophobia and intolerance has led to social isolationism, civil oppression, bloody purges, inquisitions, mob violence, and open war. Humans are not the only race to hate what is different among them, but they seem to have a susceptibility to fear-mongering and suspicion, whether about race, language, religion, class, gender, or another difference. More moderate human citizens often sit idly by while their more extreme compatriots dominate the political and cultural conversation, yet there are also many who stand in opposition to extremists and embody a spirit of unity across the bounds of difference, transcending barriers and forming alliances and relationships both large and small across every color, creed, country, or species.

Physical Description: The physical characteristics of humans are as varied as the world’s climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair color and texture, eye color, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess. Humans’ origins are also indicated through their traditional styles of bodily decoration, not only in the clothing or jewelry worn, but also in elaborate hairstyles, piercing, tattooing, and even scarification.

Society: Human society comprises a multitude of governments, attitudes, and lifestyles. Though the oldest human cultures trace their histories thousands of years into the past, when compared to the societies of other races like elves and dwarves, human society seems to be in a state of constant flux as empires fragment and new kingdoms subsume the old. In general, humans are known for their flexibility, ingenuity, and ambition. Other races sometimes envy humans their seemingly limitless adaptability, not so much biologically speaking but in their willingness to step beyond the known and press on to whatever might await them. While many or even most humans as individuals are content to stay within their comfortable routine, there is a dauntless spirit of discovery endemic to humans as a species that drives them in striving toward possibilities beyond every horizon.

Relations: Humans are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this tendency leads to violence and war, yet humans are also swift to forgive and forge alliances with races who do not try to match or exceed them in violence. Proud, sometimes to the point of arrogance, humans might look upon dwarves as miserly drunkards, elves as flighty fops, halflings as craven thieves, gnomes as twisted maniacs, and half-elves and half-orcs as embarrassments—but the race’s diversity among its own members also makes many humans quite adept at accepting others for what they are. Humans may become so absorbed in their own affairs that they remain ignorant of the language and culture of others, and some take this ignorance to a hateful extreme of intolerance, oppression, and rarely even extermination of others they perceive as dangerous, strange, or “impure.” Thankfully, while such incidents and movements may taint all of humanity in the eyes of some, they are more often the exception than the rule.

Alignment and Religion: Humanity is perhaps the most diverse of all the common races, with a capacity for both great evil and boundless good. Some humans assemble into vast barbaric hordes, while others build sprawling cities that cover miles. Taken as a whole, most humans are neutral, yet they generally tend to congregate in nations and civilizations with specific alignments. Humans also have the widest range of gods and religions, lacking other races’ ties to tradition and eager to turn to anyone offering them glory or protection.

Adventurers: Ambition alone drives countless humans, and for many, adventuring serves as a means to an end, whether it be wealth, acclaim, social status, or arcane knowledge. A few pursue adventuring careers simply for the thrill of danger. Humans hail from myriad regions and backgrounds, and as such can fill any role within an adventuring party.

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2Global Races Empty Re: Global Races on Sun Jan 27 2019, 16:14

Anaya

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Elves
Global Races B13cb431bc0fa571c693cf2df02f3a66

The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, though with key differences. While fey are truly linked to the flora and fauna of their homes, existing as the nearly immortal voices and guardians of the wilderness, elves are instead mortals who are in tune with the natural world around them. Elves seek to live in balance with the wild and understand it better than most other mortals. Some of this understanding is mystical, but an equal part comes from the elves’ long lifespans, which in turn gives them long-ranging outlooks. Elves can expect to remain active in the same locale for centuries. By necessity, they must learn to maintain sustainable lifestyles, and this is most easily done when they work with nature, rather than attempting to bend it to their will. However, their links to nature are not entirely driven by pragmatism. Elves’ bodies slowly change over time, taking on a physical representation of their mental and spiritual states, and those who dwell in a region for a long period of time find themselves physically adapting to match their surroundings, most noticeably taking on coloration that reflects the local environment.

Elves value their privacy and traditions, and while they are often slow to make friends at both the personal and national levels, once an outsider is accepted as a comrade, the resulting alliances can last for generations. Elves take great joy in forging alliances with races that share or exceed their long lifetimes, and often work to befriend dragons, outsiders, and fey. Those elves who spend their lives among the short-lived races, on the other hand, often develop a skewed perception of mortality and become morose, the result of watching wave after wave of companions age and die before their eyes.

Physical Description: Generally taller than humans, elves possess a graceful, slender physique that is accentuated by their long, pointed ears. It is a mistake, however, to consider them weak or feeble, as the thin limbs of an elf can contain surprising power. Their eyes are wide and almond-shaped, and filled with large, vibrantly colored pupils. The coloration of elves as a whole varies wildly, and is much more diverse than that of human populations. However, as their coloration often matches their surroundings, the elves of a single community may appear quite similar. Forest-dwelling elves often have variations of green, brown, and tan in their hair, eye, and even skin tones.

While elven clothing often plays off the beauty of the natural world, those elves who live in cities tend to bedeck themselves in the latest fashions. Where city-dwelling elves encounter other urbanites, the elves are often fashion trendsetters.

Society: Many elves feel a bond with nature and strive to live in harmony with the natural world. Although, like most, elves prefer bountiful lands where resources are plentiful, when driven to live in harsher climates, they work hard to protect and shepherd the region’s bounty, and learn how to maximize the benefit they receive from what little can be harvested. When they can carve out a sustainable, reliable life in deserts and wastelands, they take pride as a society in the accomplishment. While this can make them excellent guides to outsiders they befriend who must travel through such lands, their disdain of those who have not learned to live off the scant land as they have makes such friends rare.

Elves have an innate gift for craftsmanship and artistry, especially when working in wood, bone, ivory, or leather. Most, however, find manipulating earth and stone to be distasteful, and prefer to avoid forging, stonework, and pottery. When such work must be done within a community, a few elves may find themselves drawn to it, but regardless of their craftsmanship, such “dirt-wrights” are generally seen by other elves as being a bit off. In the most insular of elven societies, they may even be treated as lower class.

Elves also have an appreciation for the written word, magic, and painstaking research. Their naturally keen minds and senses, combined with their inborn patience, make them particularly suited to wizardry. Arcane research and accomplishment are seen as both practical goals, in line with being a soldier or architect, and artistic endeavors as great as poetry or sculpture. Within elven society, wizards are held in extremely high regard as masters of an art both powerful and aesthetically valued. Other spellcasters are not disdained, but do not gain the praise lavished upon elven wizards.

Relations: Elves are prone to dismissing other races, writing them off as rash and impulsive, yet on an individual level, they are excellent judges of character. In many cases an elf will come to value a specific member of another race, seeing that individual as deserving and respectable, while still dismissing the race as a whole. If called on this behavior, the elf often doesn’t understand why his “special friend” is upset the elf has noticed the friend is “so much better than the rest of his kind.” Even elves who see such prejudice for what it is must constantly watch themselves to prevent such views from coloring their thinking.

Elves are not foolish enough, however, to dismiss all aspects of other races and cultures. An elf might not want a dwarf neighbor, but would be the first to acknowledge dwarves’ skill at smithing and their tenacity in facing orc threats. Elves regard gnomes as strange (and sometimes dangerous) curiosities, but regard their magical talent as being worthy of praise and respect. Halflings are often viewed with a measure of pity, for these small folk seem to the elves to be adrift, without a traditional home. Elves are fascinated with humans, who seem to live in a few short years as full a life as an elf manages in centuries. In fact, many elves become infatuated with humans, as evidenced by the number of half-elves in the world. Elves have difficulty accepting crossbreeds of any sort, however, and usually disown such offspring. They similarly regard half-orcs with distrust and suspicion, assuming they possess the worst aspects of orc and human personalities.

Alignment and Religion: Elves are emotional and capricious, yet value kindness and beauty. Most elves are chaotic good, wishing all creatures to be safe and happy, but unwilling to sacrifice personal freedom or choice to accomplish such goals. They prefer deities who share their love of the mystic qualities of the world.

Adventurers: Many elves embark on adventures out of a desire to explore the world, leaving their secluded realms to reclaim forgotten elven magic or search out lost kingdoms established millennia ago by their ancestors. This need to see a wider world is accepted by their societies as a natural part of becoming mature and experienced individuals. Such elves are expected to return in some few decades and take up lives in their homelands once more, enriched both in treasure and in worldview. For those elves raised among humans, however, life within their homes—watching friends and family swiftly age and die—is often stifling, and the ephemeral and unfettered life of an adventurer holds a natural appeal. Elves generally eschew melee because of their relative frailty, preferring instead to engage enemies at range. Most see combat as unpleasant even when needful, and prefer it be done as quickly as possible, preferably without getting close enough to smell their foes. This preference for making war at a distance, coupled with their natural accuracy and grasp of the arcane, encourages elves to pursue classes such as wizards and rangers.

Types of Elves

  • High Elf
  • Grey Elf
  • Wood Elf
  • Snow Elf (Arctic Elf, White Elf)
  • Sun Elf
  • Moon Elf
  • Sylvan Elf (Sub type of Wood Elf)
  • Wild Elf
  • Drow
  • Avariel
  • Aquatic Elf & Malenti
  • Fey'ri
  • Valley Elf (Halfling, Low Born, Low Elf)
  • Shadow Elf/Dark Elf


High Elf (life span = 2000 years of age is old but they never die of old age or are affected by ageing)
Global Races High_e10

Description
High elves were roughly of human height, standing from 5'5" – 6'1" (1.65 – 1.85 meters) on average, but were lighter, weighing from 130 – 180 lbs. (59 – 82 kg). Even exceptionally strong high elves looked rather slim compared with other races, looking athletic rather than muscular. Most high elves were fair-skinned rather than dark and have black hair, with blue eyes being a common eye color among high elves but other colors like green, brown or even purple and yellow being normal.
High elven eyes were most commonly green, with sun elves commonly possessing golden eyes and moon elves commonly exhibiting blue hues. Violet eyes were also not unheard of, though rarer. Unlike moon elves or sun elves, high elves native to the wild lacked pupils and had eyes that appeared to be solid orbs of color while more common varieties of high elves exhibited eyes of normal color

High elves, like elves, grow at a decelerating rate throughout their lives. Very young high elves matured at a rate comparable with humans but during adolescence slowed to a near stop until about 110 years of age, at which point high elves were considered mature. Elves then remained vigorous and active until the middle of their third century. Even so, after this, most high elves suffered few of the infirmities of old age that plagued other races, remaining full of life until the end witch at times can be thosands of years later.

Common to all high elves is the fact that they don't sleep. Instead, they enter a trance, also known as a “reverie”, for four hours a day. During this time they meditated on recent events.

Abilities
High elves were graceful, intelligent beings, with a greater capacity for intelligence than most humanoid races while also possessing agility comparable with their elven kin. High elves were also unusually strong-willed and had a natural resistance to the effects of enchantment spells. High elves also had no need for sleep in the same way most humanoids do, instead going into a trance. While in a trance, high elves remain fully aware of their immediate surroundings. Furthermore, high elves need only rest for four hours to get the same effect that most other humanoids got from six hours of sleep.

Grey Elf
Global Races 07125110

Whether studying arcane lore in their towers or wandering the lands the Grey Elves are always in search of something. They normally live amongst other elves

Play a Grey Elf if you want...

To be graceful in both mind and body
To be a master of the finer sides of the arcane or martial arts.
To be a member of a race that favors the Wizard, Rogue, and Bard classes.

Physical Qualities
Grey Elves tend to be slender and athletic. They are slightly shorter than most elves. Their skins tones are usually either pale or lightly tanned some even having a grey sheen to them. A typical Grey Elf's hair ranges from black to brown to red and even white, sometimes having them be mistaken as Drow, which they truly dislike, but as they age, unlike most elves, any hair color normally fades to grey. Grey Elve's ears are long and pointed, and their eyes are always a shade of grey. They have little body hair.

Grey Elves mature at the same rate as normal Elves, but show few effects past adulthood other than the possible greying of their hair. Most Grey Elves can live to be over 1000 years old and remain vigorous until the end.

Playing a Grey Elf
Grey Elves are a race that is always searching for something, whether they are reading ancient tomes, finding the next opponent, or trying to do something that can clear their name in the eyes of the "Tower Elves". They never give up on their searches, no matter how big or small, from finding the secrets of magic or solving a simple riddle. They love intellectual games and are always ready to play one, no matter who the opponent is.

Tower Elves are so named because of where they tend to reside, are normally considered to be the more sophisticated and higher class of grey elf. They tend to be aloof, snooty, and oftentimes have a minor superiority complex, which is normally shown by a display of apathy, unconcern, or highly confident competitiveness. They tend to look down on the "Wanderers", generally stripping them of their family name in their own records.

Wandering Elves are so named because they left the towers (whether they actually wander the lands or not doesn't matter anymore) tend to be more open-minded and polite. They are very independent and always seeking to prove themselves and learn as much as they can, getting as much life experience as possible. Many don't care about the "Tower Elves", finding them to be outdated and out of touch with the rest of the world.

Grey Elves are extremely loyal to friends and family, and place much value on trust. They do not like lying if they can help it, but they have no problems twisting the truth. Many, in fact, find twisting the truth to be a kind of game, a riddle. Grey Elves are also normally seeking not only to make themselves better but whoever they travel with as well.

Grey Elf Characteristics: Aesthetic, agile, aloof, free, graceful, intuitive, perceptive, quick, searching

Grey Elf Adventurers
Three sample Grey Elf adventurers are described below.

Mathar is a Grey Elven Wizard and spends his time in his tower trying to find the greatest arcane secrets he can find. On the rare occasion, he does come out of his reclusive abode, he goes to sites of magical power. His companions, for he can be too aloof for friendship to actually begin, find him distant at times, but still very perceptive.

Siavel is a Grey Elven Rogue. He wanders from city to city to find a new person to fight in a good, one-on-one duel. With a rapier wit and weapon as well, he is known for his grace in battle and in the word. While he goes looking for duels, he does not go looking for fights.

Ansta is a Grey Elven Bard. She spends her time gathering tales from everywhere she goes. Her goals are to collect all the stories she can find and file and catalog them. After gathering them up she wishes to study them all and find links, discovering the cultural history of the world.

Wood Elf
Global Races 0d5ac2e7c3c32056ab5917a3e83d1947
Wood elves, also known as copper elves, or Or-tel-quessir were the most populous of the elven races beside High elves. Wood elves see themselves as guardians of the forest.

Description
Wood elves are easily identifiable by their coppery skin and green, brown, or hazel eyes. Wood elven hair is usually black or brown, although hues such as blond or copper red are also found. Wood elves tended to dress in simple clothes, similar to those of the moon elves but with fewer bold colors and a greater number of earth tones that blended into their natural surroundings. Accustomed to a harsh, naturalistic lifestyle, wood elves love to wear leather armor, even when they are not under immediate threat. Wood elves are roughly identical to other elves in height and build, with males larger than females.

Wood elves are often stronger than other Tel-quessir, including other elves, but are frequently less cerebral than moon and sun elves, who put a greater value on education.

Personality
As a people, wood elves are largely seen as calm and level-headed. Arousing strong emotions in wood elves are not something that is easily done, although many do have a strong aversion for large cities, having lost the passion for urbanization. To wood elves, the trappings of civilization, including the mightiest of fortresses or tallest walls, are transient and impermanent things that would eventually be overcome by the long processes of nature. To many, this attitude seems condescending, weakening the bonds between wood elves and other races. Additionally, wood elves could sometimes seem off-putting compared to other elven people, with a gruff manner that makes them less charismatic, despite their avowed compassion and humility.

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